courseoninfo

CourseOn is online courses discovery platform where anyone can search and put info on the online courses available from online course providers!

Interactive learning objects (content)

Leave a comment

 

Table of contents

  1. Interactivity
  2. Different types of human interactivity:

2.1. Human perception

Hearing

Sight

Touch

Smell

Taste

Vestibular mechanism (sense of equilibrium and provisions in space, acceleration, feeling of weight)

Thermoreceptors, chemoreceptors, magnetoreceptors

Electricity, magnetism, other electromagnetic waves and corpuscular radiations?

2.2. Human perception augmentors (gadgets, devices)

2.3. Human communications (control – feedback):

Olfactories communication (chemical signals for smell perception)

Acoustic communication (audio) voice

Mechanical communication (tactile)

Optical communications and visual signal system (by means of the body parts, limbs, mimicry, gestures)

Biotelelocation

Complex communication

Nonverbal communications

Kinesics

Tactile behaviour

Sensorics

Proxemics – the interrelated observations and theories of man’s use of space as a specialized elaboration of culture (intimate, private, social, public life)

Chronemics – time use;

Paralanguage – manifestations of rhythm, intonation and voice timbre used for direct statement transfer.

Direct thoughts proceedings to external electric, electromagnetic, chemical signals, impulses?

2.4. Extending input Devices for  human communication with system elements

Gesture control devices

Oculus Rift virtual reality

  1. Interactive learning objects

Interactive text

Interactive tables, calculators, spreadsheet (illustrated, contrastive, comparatives), convertors, maps, calendars, translators, reference guide

Interactive graphs, charts

Interactive images (photo)

Interactive audio

Interactive Video

Annotations in Youtube

Camtasia Studio

Ispring Solutions: iSpring QuizMaker

Interactive video in MOOC

HapYak

3D scene

Interactive 3D scene modeling system

Interactive virtual labs

Interactive virtual world (materials, technologies, human simulation)

Interactive art

  1. Media (channels) to use the interactive learning objects (beside of web)

Interactive radio

Interactive TV

Mesh Network

1. Interactivity

is a principle of system organization to achieve system’s elements information communication.

Interactive elements are all interacting system elements providing an interaction with other system / person (user).

https://ru.wikipedia.org/wiki/%D0%98%D0%BD%D1%82%D0%B5%D1%80%D0%B0%D0%BA%D1%82%D0%B8%D0%B2%D0%BD%D0%BE%D1%81%D1%82%D1%8C

In this definition of interactivity we see different relations as artificial system-system, system-human and  human-human

 

There are different definitions of the interactivity

 

Interactivity is the communication process that takes place between humans and computer software.

http://www.techopedia.com/definition/14429/interactivity

 

Definition of interactivity based on six dimensions: direction of communication, time flexibility, sense of place, level of control, responsiveness, and perceived purpose of communication.

http://nms.sagepub.com/content/2/2/157.abstract

 

Interactivity is both a media and psychological factor that varies across communication technologies, communication contexts, and people’s perceptions.

 

http://nms.sagepub.com/content/4/3/355

 

Interactivity as the quality of interaction among the various components of a system.

http://www.csd.uwo.ca/~pparsons/papers/JMPT2012.pdf

 

For interactivity to succeed as a concept, it must have some meaningful social and psychological relevance beyond its technical status as a property of media systems or message exchanges.

http://www.tandfonline.com/doi/full/10.1080/01972240490508063#abstract

There are three levels of interactivity:

  1. No interactive, when a message is not related to previous messages;
  2. Reactive, when a message is related only to one immediately previous message; and
  3. Interactive, when a message is related to a number of previous messages and to the relationship between them.

http://en.wikipedia.org/wiki/Interactivity

The human technical way of interactivity

2. Different types of human interactivity:


2.1. Human perception

 

  • Hearing

  • Sight

  • Touch

  • Smell

  • Taste

  • Vestibular mechanism (sense of equilibrium and provisions in space, acceleration, feeling of weight)

  • Thermoreceptors, chemoreceptors, magnetoreceptors

  • Electricity, magnetism, other electromagnetic waves and corpuscular radiations?

9 chuvstv

http://www.factroom.ru/facts/1123

2.2. Human perception augmentors (gadgets, devices)


2.3. Human communications (control – feedback):


Olfactories communication (chemical signals for smell perception)

Acoustic communication (audio) voice

 

Mechanical communication (tactile)

 

Optical communications and visual signal system (by means of the body parts, limbs, mimicry, gestures)

 

Biotelelocation

 

Complex communication

 

Nonverbal communications

Kinesics

 

Tactile behaviour

 

Sensorics

 

Proxemics – the interrelated observations and theories of man’s use of space as a specialized elaboration of culture (intimate, private, social, public life)

 

Chronemics – time use;

 

Paralanguage – manifestations of rhythm, intonation and voice timbre used for direct statement transfer.

Direct thoughts proceedings to external electric, electromagnetic, chemical signals, impulses?

 

2.4. Extending input Devices for  human communication with system elements

gesture control devices

Oculus Rift virtual reality

3. Interactive learning objects

Interactive text

(Html, CSS) test, quiz, hyperlinks, popup windows, comments, notes

Interactive fiction

Interactive tables, calculators, spreadsheet (illustrated, contrastive, comparatives), convertors, maps, calendars, translators, reference guide

(Wolfram Alfa)

Interactive graphs, charts

Interactive images (photo)  

Integrated  objects, tags, links, comments attached to object image Examples:  Thinglink, Picstag https://glogsandglogster.wikispaces.com/Интерактивное+изображение

Interactive audio

Interactive audio is an audio technologyy buzz word used to describe any audio system embedded with properties intended for consumer interaction.

Interactive audio

http://www.projectbarbq.com/reports/bbq03/bbq03r5.htm

Direct vs. Indirect Input Stimuli

The input stimuli to the system can be classified into two categories. In the direct case, the user is consciously controlling the audio; in the indirect case, the user is controlling some other parameter that in turn affects the audio.

Interactive Video

Annotations in Youtube

Annotate2_original

https://support.google.com/youtube/answer/4523183?rd=1

Camtasia Studio

has quizzing option

CamtasiaStudioQuizzing

http://www.techsmith.com/tutorial-camtasia-8-quizzing-1.html

 

Ispring Solutions: iSpring QuizMaker

You may create interactivity in Power point by including video with the help of iSpring, as an example

quizmaker-sample-3

Interactive video in MOOC

MIT BLOSSOMS (Blended Learning Open Source Science Or Math Studies)

MIT BLOSSOM

http://www.mcclatchydc.com/2013/07/23/197438/mit-interactive-videos-get-high.html

HapYak

Quizzes-Medium

 

VideoNot.es

screenshot

Automatically synchronized

All the notes you type are automatically synchronized with the video. Later, just click on a line for the video to jump to the relevant part.

Integrated with Google Drive

Create and manage your VideoNotes directly via your Google Drive and access them from everywhere

Easy to share

Manage your permissions and share your VideoNotes with your friends, fellow students, or make them private anytime

http://www.videonot.es

LearningApps.org

LearningApps.org is a Web 2.0 application, to support learning and teaching processes with small interactive modules. Those modules can be used directly in learning materials, but also for self studying. The aim is to collect reusable building blocks and make them available to everyone. Blocks (called Apps) include no specific framework or a specific learning scenario. The blocks are therefore not suitable as complete lessons or tasks, instead they must be embedded in an appropriate teaching scenario.

eduCanon

educanon_devices

Interactive video in your hands

Zaption

Zaption

Zaption transforms video-based learning with interactive content and tools that engage learners, deepen understanding, and track progress. Teachers, trainers and instructional designers use Zaption to quickly add images, text, and questions to existing online videos. With Zaption’s Analytics, instructors get immediate feedback on how viewers interact with content and understand key concepts.

TED-Ed

TEd-Ed

Vialogs

Vialogues (which derives from “video dialogues”) is an award-winning discussion platform that proves that videos are both powerful teaching resources and the ultimate conversation starters. Vialogues provides a space for users to hold meaningful and dynamic time-stamped discussions about videos.

3D scene

Interactive 3D scene modeling system

The level of computer engineering and software development provides an ample opportunity for the development of various computer graphics and animation systems. Different systems for creating three-dimensional graphics are widely used in industry for designing various systems, in computer games and filmmaking industries. Most of CAD systems first of all solve the tasks of 3D images, drawings and animation scenes construction. At the same time these systems lack for the ability to create screen scripts, where an off-site user can also take part. As the result, the development of virtual simulators or systems that should simulate dynamic image and would give user the ability to take part in these scenes, is a very difficult task. Such systems are often designed to be implemented in some exact solutions, for example, driver training program. Such approaches don’t give the ability to widely use interactive 3D graphics in the learning process or while simulating different situation in short terms, as the development of such systems is a very resource-intensive process. The availability of systems that can visualize different processes and allow users to take part in these processes will help solving many tasks for training of specialists, situation analysis and visual modeling on a new quality plane.

The visual system for 3D scene creation for the purpose of design and visualization of various objects’ behavior scenarios on the stage, their interaction with each other and also with the participation of user. The following system can be used at the development of virtual simulator systems and at visual modeling of different situations to demonstrate the interaction of objects with each other on the stage. The system provides for the ability to interact with user during scene demonstration, and objects’ behavior on stage is being managed according to the scenario, which is predesigned by user with the help of a simple script language. These system capabilities allow substantially reduce the time required for the development of some model of an interactive 3D scene; provide possibility for user to participate in actions on scene. The system can be used for training purposes, for analysis and demonstration of various situations, where processes visualization is necessary considering mathematical models and physical properties of objects. The system is using .NET Framework 3.5 and XNA Game Studio 3.1.

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?reload=true&arnumber=5783162

The interactive image-based 3D modeling systems. constructs 3D models from a collection of panoramic image mosaics. A panoramic mosaic consists of a set of images taken around the same viewpoint, and a camera matrix associated with each input image. The user first interactively species features such as points, lines, and planes. The system recovers the camera pose for each mosaic from known line directions and reference points. It then constructs the 3D model using all available geometrical constraints.

Other system extracts structure from stereo by representing the scene as a collection of approximately planar layers. The user first interactively segments the images into corresponding planar regions. The system recovers a composite mosaic for each layer, estimates the plane

equation for the layer, and optionally recovers the camera locations as well as out-of-plane displacements.

http://research.microsoft.com/pubs/75613/shum-smile98.pdf

 

  • Interactive virtual labs

LateNiteLab

http://techcrunch.com/2011/12/05/late-nite-labs-raises-1-1-million-to-bring-virtual-science-education-to-campuses/

http://latenitelabs.com/interactive-labs/

  • Interactive virtual world (materials, technologies, human simulation)

OculusRift

http://www.fastcoexist.com/3026765/interactive-virtual-reality-in-3-d-the-newest-learning-tool#2

Interactive art

Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome. Unlike traditional art forms wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity. Interactivity as a medium produces meaning.

Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action. In interactive artworks, both the audience and the machine work together in dialogue in order to produce a completely unique artwork for each audience to observe. However, not all observers visualize the same picture. Because it is interactive art, each observer makes their own interpretation of the artwork and it may be completely different than another observer’s views.

interactive art

https://2020research.wordpress.com/about/postgraduates-structures/other-programmes/masters-programmes/

http://en.wikipedia.org/wiki/Interactive_art

4. Media (channels) to use the interactive learning objects (beside of web)

 

Interactive radio

Interactive programs are programs which involve or encourage two-way communication between a radio station and its listeners. This communication can be face-to face; it can be via phone, text messages, or letters; or it can be via Facebook and other online mechanisms. The two-way communication can be between a listener and a radio broadcaster, a listener and a politician, a listener and an extension agent, a listener and an NGO representative, or between two or more listeners. Interactive programs can be recorded in the studio or in the field, and involve conversations between two persons or many people.

Interactive radio allows listeners to have their voices and opinions heard on the radio and in their communities. It helps to ensure that the content of radio programs is driven by community needs and community voices. For a radio station, one big benefit of interactive programs is that they are an opportunity to get feedback on what’s important to a community. By hosting interactive programming, a station can get a better sense of what its listening audience wants and needs.

Interactive programs that give listeners an opportunity to hear their voices on air are also among the most popular of all radio programs. Phone-in programs and text-in programs are popular partly because people love to hear themselves – and people like themselves – talk. We are all curious to know what other people think and feel.

 

The multiple channels are used in interactive radio. The possibility of text, image, etc. transmission. The application possibility for learning purposes!

 

Interactive TV

Interactive television (also known as ITV or iTV) is a form of media convergence, adding data services to traditional television technology. Throughout its history, these have included on-demand delivery of content, as well as new uses such as online shopping, banking, and so forth. Interactive TV is a concrete example of how new information technology can be integrated vertically (into established technologies and commercial structures) rather than laterally (creating new production opportunities outside of existing commercial structures, e.g. the world wide web)

Two-Screen Solutions have been offered for specific popular programs by many US broadcast TV networks. Today, two-screen interactive TV is called either 2-screen (for short) or “Synchronized TV

 

Mesh Network

Wireless local networks without an internet connection.

FireChat is a proprietary mobile app, developed by Open Garden, which uses wireless mesh networking to enable smartphones to connect via Bluetooth, Wi-Fi, or Apple’s Multipeer Connectivity Framework without an internet connection by connecting peer-to-peer.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s